The ship shows Kremkoins, his logbook, and his various portraits as a pirate on Gangplank Galleon. https://mario.fandom.com/wiki/King_Krusha_K._Rool?oldid=309086, King Krusha K. Rool is one of three bosses in the game to be fought with Hunky Chunky. Click here to see him as King Krusha K. Rool A fat crocodile who acts as Donkey Kong's Arch-Enemy in the Donkey Kong Country series. The pad that vanishes from each corner is consistent, regardless of which one Chunky uses; the first is the green corner, the second is the blue, the third yellow, and the fourth red. Chunky must Primate Punch at the right moment to send King Krusha K. Rool flying backwards. He also wears a golden crown with eight prongs. Following his defeat in Donkey Kong Country, King K. Rool decides to rebrand himself as Kaptain K. Rool to regain his lost reputation. King K. Rool appears at the end of the Donkey Kong Countrynovel, where he announces to his Kremlings that their factory on Donkey Kong Island was destroyed and that he intends to launch a final attack on the Kong's home. Krusha is one of the Kremlings of King K Rool 's army, and acts as his right hand man in The Stupid Misadventures of King K Rool. After this, the victory cutscene and credits roll. After Donkey Kong and the rest of the Kongs successfully stop King K. Rool from destroying DK Isles, K. Rool attempted to escape in his ship. However, he is saved by the bell leading to the next round. K. Rool always moves in the same pattern around the ring: red to blue to yellow to red to green to blue to yellow to green to red. K. Rool and his gang of minions, the Kremling Krew, came to Donkey Kong Island one stormy night with intention to steal Donkey Kong and Diddy Kong's fabled Golden Banana hoard. After each hit, King Krusha K. Rool will go faster in his attacks and even turn invisible close to the end. At the start of the battle, K. Rool moves to an adjacent corner of the arena and slams down, creating four shockwaves. King Krusha is a show-boating boxer persona, and currently, the last persona residing rent-free in K. Rool’s warped mind. Gallery He is still able to be damaged, but cannot be seen for 5 … Upon entering the barrel and rising to the light fixtures above the arena, armed with an infinite supply of Crystal Coconuts and ammo, Diddy will find two bullseyes on either side of the light above K. Rool. One of his flailing arms strikes the Kruiser, which crashes down behind D.K. King K. Rool first appeared in Donkey Kong Country as the game's final boss. He also wears red shoes with his left one having a hole in it. If Lanky is successful, King Krusha K. Rool will slip onto the banana peel causing damage. Before reaching him, however, a whistle from nearby makes him stop to look around. First appearing in the 1994 video game Donkey Kong Country for the Super … He will then slam on the center of the arena, creating a green shockwave. Tiny must turn small in get into the hole in King Krusha K. Rool's left shoe. 1 Fanon Wiki ideas so far 2 History 3 Fatal Fiction Info 3.1 Background 3.2 Powers and Abilities 3.3 Equipment 3.4 Feats 3.5 Weaknesses King Dedede vs. King K. Rool Mario vs King K Rool The demented leader of the Kremlings, K. Rool is a gluttonous crocodile with a serious eye tic. King Krusha K. Roolis the main and final boss that Donkey Kongand the gang encounter in Donkey Kong 64. As King Krusha K. Rool, K. Rool dons a pair of boxing gloves and is wearing blue shorts. He also wears a golden crown with eight prongs. Each new Kong begins with maximum health. The series mainly consists of two genres: single-screen platform/action puzzle games featuring the gorilla Donkey Kong as the main antagonist, and side-scrolling platform games where Donkey Kong and his clan of other apes are the protagonists and player characters who usually battle the crocodilian villain King K. Rool. Chronological information Donkey Kong 64 Take care to avoid landing on the rafters when hovering to shoot the lights down. The Jaeger demanded, before King K. Rool jumped back and called for his minions - out came three Krusha's and one Klump. Have King K. Rool join the player's party in World of Light.With the exception of the third method, King K. Rool must then be defeated on Jungle Japes. King K. Rool's most recent form is a boxer, naming himself King Krusha K. Rool, and acts as the final boss of Donkey Kong 64. Game appearances King K. Rool dresses as a boxer by the name of King Krusha K. Rool; incidentally, the name Krusha was also used for one of the enemies in Donkey Kong Country and even as the name of the hidden playable character of the game's multiplayer mode. King K. Rool: Klump! If a Kong's health runs out, or if the Kongs fail to defeat K. Rool within twelve rounds, they must start the entire fight over. When DK climbs up a post and enters the cannon, the barrel will begin to move up and down between K. Rool and the air above him. By firing at K. Rool with his guard down, DK will knock K. Rool back a short distance, but he will quickly regain his composure, slam on the ground once, and then move back to the middle of the arena. Then K. Rool charges at Chunky, who must time it just right to strike K. Rool with his Primate Punch as he charges. Upon entering the ship, the Kongs wind up in a large boxing arena. This will stun K. Rool for a moment, and then he will stumble over to an adjacent corner of the arena and toss away the light. After a few moments, K. Rool's bloodshot eye opens. King K. Rool (Japanese: キングクルール Hepburn: Kingu Kurūru) is a fictional character and the main antagonist of Nintendo’s Donkey Kong video game franchise. He also wears red shoes with his left one having a hole in it and wears a championship belt around his waist. The timer pauses while Tiny is inside K. Rool's shoe. After K. Rool throws his glove twice, Diddy's Rocketbarrel Boost barrel will appear in the center of the arena. King Krusha K. Rool's next opponent is Diddy Kong and this battle is unique. After a few seconds of this, a blue Simian Slam pad with Chunky's face appears in the center of the arena. King Krusha K. Rool model + 7 recolors replacing ALL of K. Rool's default slots. K. Rool's jabs before waving change after each hit: after zero hits, he jabs 4 times; after one hit, he jabs 5 times; after two hits, he jabs 3 times; and after three hits, he jabs 7 times. At the start of the fight, K. Rool, who is still dealing with the light fixture on his head thanks to Diddy, begins running around the arena in a set pattern. King K. Rool's basic attacks mostly consist of punches. King Krusha K. Rool being lowered into his ring. More bullseyes will then appear on the light K. Rool is standing beneath. K. Rool's shockwave attack changes after each hit: after zero hits, he slams about once every six seconds; after one hit, he will slam about once every two seconds; and after two or three hits, he will slam about once every two seconds but launch four shockwaves with each slam. If Lanky is unsuccessful, King Krusha K. Rool will run him over. King Krusha is an absolute powerhouse, who takes great joy in pummeling his opponents into the dirt. Meanwhile, Funky Kong shows up from behind K. Rool with a combat boot-launching bazooka. As can be expected, he deals heavy damage with his attacks, but … After slipping onto the banana peels four times, King Krusha K. Rool will pass out but is saved by the bell. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for reasons unknown, though one of Rare's older websites has suggested that he takes the horde in order to starve the Kongs, in … Donkey Kong Country 3: Dixie Kong's Double Trouble! If time runs out, the current Kong must start the round over; K. Rool's damage will be reset, but whatever damage the Kong received will remain. Then he will begin throwing his right glove at Diddy like a boomerang; the glove will fly in an arc to where Diddy is at the time K. Rool throws it and then back to him. By shooting both of these bullseyes, Diddy will send the light crashing down on K. Rool's head. The other two are the, King Krusha K. Rool is also the second boss in the game that can be (or is fought) using all five of the Kongs. Under this new persona, he and the Kremling Krew kidnap Donkey Kong and hold him hostage, leaving a letter for Diddy Kong, telling him to bring the Bana… In battle, King Krusha K. Rool must fight against all five of the kongs in different rounds in battle. If the alignment is correct, K. Rool will slip and fall on his bottom, the number platform used to generate the peel will sink into the floor, and one of the music pads will vanish. King Krusha K. Rool After doing so twice more, barrel cannons will appear above the four corners of the arena. In both cases, the banana peel will fade from the ring after K. Rool charges. Once Donkey Kong uses all four cannons successfully, K. Rool will fall, and the announcer will begin counting him out. Then, each of the five Kongs must engage King Krusha K. Rool in battle. After Diddy makes four lights fall on King Krusha K. Rool, he will pass out but is saved by the bell. King Krusha K. Rool isn't playing anymore as he quickly turns invisible in order to trick Chunky. K. Rool's thoughts of attacking Chunky vanish, and he pushes himself against the edges of the ring, trying to get to her. During this battle, Donkey Kong must jump into the four barrel cannons around each corner of the ring and fire himself into King Krusha K. Rool. King Krusha K. Rool, as one of K. Rool's aliases, is a large, green, and rotund Kritter with sharp white teeth and a bloodshot and swollen left eye. After Chunky pressing Z on a pad, K. Rool becomes visible while Chunky becomes invisible. Krusha's attempts often ends up in disaster and causes more harm than good. Custom 2 - Invisibility: King K. Rool temporarily turns invisible. Complete one of the following: 1. Each number button corresponds to a music pad in a different corner of the ring: 1 to green, 2 to blue, 3 to yellow, and 4 to red. King K. Rool is the main antagonist of the Donkey Kong franchise. K. Rool is the leader of a band of reptilian creatures known as the Kremlings, who have crossed paths with the Kongs on many occasions. He has repeatedly tried to … King K. Rool - Series: Donkey Kong Country, Allies: Krochead, Kaptain Skurvy, Krusha, Enemies: Donkey Kong, Shaggy, Everyone else, Alignment: Evil, Role in Kongfinity War: Gathered the stones and killed half of DK Island/ Main Villain His name is a pun on cruel because he is the "kroolest" of the Kremlings, as he is the King. Isle before tripping on a rock. Klump: Roger that, boss. Then, Chunky is placed on one corner and King Krusha K. Rool readies himself to attack from the other corner. After all four toes are swollen up, King Krusha K. Rool will pass out but is, once again, saved by the bell. King K. Rool later appears on his ship, the Gangplank Galleon, and battles both Donkey Kong and Diddy Kong, only to be defeated by them. He is a playable character in Storming All-Stars. Clear Classic Mode with Link, being the 1st character in his unlock tree. Additionally, Lanky Kong is the only Kong that doesn't use any of his special moves against King Krusha K. Rool. Diddy Kong fights second. After a few seconds, large electric boxes with number buttons on them will rise up outside the four sides of the ring. When Lanky grabs this barrel, four Trombone Pads will appear in the corners of the arena, and when he throws the barrel, it will burst to reveal a massive banana peel. Donkey Kong Country 2: Diddy's Kong Quest. Regardless of which pad is used to play the music, when the banana peel corresponding to a number is used up, the pad that is linked to that number will vanish. Diddy must also be careful as, even though he is safe in the air, King Krusha K. Rool will throw his boxing gloves like boomerangs to hit Diddy. Between this fight and the following one, K. Rool has several Kritters pull the light fixture off of his head, many of them ending up squashed in the process. Krusha is one of the main characters and antagonists on the Donkey Kong Country TV series. Unfortunately for him, King Krusha K. Rool's back is turned and Funky Kong fires a boot toward him sending him flying. When King Krusha K. Rool cheers at the crowd, Donkey Kong must quickly fire himself into him to deal damage. The Smash Ultimate styled renders I made for the mod can be viewed here. Take your favorite fandoms with you and never miss a beat. Mario vs. Donkey Kong 2: March of the Minis, https://donkeykong.fandom.com/wiki/King_Krusha_K._Rool?oldid=57642, King K. Rool, Kaptain K. Rool, Baron K. Roolenstein, Possibly: Kween K. Rool (wife), but unconfirmed by Nintendo or Rare. King Krusha K. Rool is going against Lanky Kong now but he still has a light on his head from his battle with Diddy. King Krusha K. Rool is the boxer alias of King K. Rool. Meanwhile with the Foot Soldiers, they began attacking and the three Krusha's threw several punches on the minions of Dr. It takes on multiple personalities, with each having its own flair. Alterego(s) Diddy must first avoid King Krusha K. Rool's attacks and jump into the Diddy barrel when it appears. After a set number of jabs, he will respond to the audience, graciously accepting his applause; at this point, he is vulnerable to attack. He is the main villain of the series, and leader of the Kremlings. The barrel contains a banana peel and Lanky must throw it near one of his musical pads. At the start of the battle, K. Rool will move to the center of the arena, where he will remain for the duration of the fight. King K. Rool, who has gone by many aliases, is the malevolent king of the Kremlings and the Master of the Kremling Krew. However, just as he succeeds in taking off, the Kongs succeed in freeing K. Lumsy from his prison. During this battle, K. Rool attempts to punish the Kongs by running into them, jumping on them from above, tossing his crown, and summoning a downpour of cannonballs, presumably from th… King Krusha K. Rool is an alter-ego of King K. Rool and the final boss of Donkey Kong 64. Each pad holding the banana peel barrels will lower again five seconds after it rises. When he reaches 8, however, the Kritter timekeepers end the round before K. Rool can lose. After the Kongs infiltrate K. Rool's Hideout Helm, shut down his Blast-O-Matic machine, and reach K. Rool's throne room, K. Rool attempts to escape the mechanized Crocodile Isle on his airship, the King Kruiser II. Kremling Krusha appears as his alter-ego Kruncha in this game, and just like other members of the Kremling Krew during this time, he patroled Crocodile Isleto prevent Diddy and Dixie from saving Donkey Kong. Pokédex King K. Rool is the ultimate enemy of the Kongs. This is the only time where K. Rool is depicted having four toes instead of three. 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